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bpb Review: Driven Machine Drums Strikes Back! (+ Exclusive FREE Samples)

Review: Driven Machine Drums Strikes Back!

In today’s review, we’ll be taking a look at the Driven Machine Drums Strikes Back library by ToneBuilder (who has kindly provided an extra set of 21 free samples from the full DMDSB library exclusively for BPB readers)!

Little Bit Of History

When the original Driven Machine Drums library first appeared two years ago, it wasn’t initially received with the warmest of welcomes in some of the forums I visit. ToneBuilder was (for most of us, at least) a completely new name in the sound design scene, yet the official DMD website used all sorts of superlatives to describe the library’s qualities and even included the statement that only 996 copies of it will ever be sold – something you don’t usually see in the world of electronically delivered soundware and software. Of course, getting the chance to own such an exclusive set of samples is a great thing, but with so many hoax websites to be found online it’s not always easy to take such unusual promises for granted. Thus, it was natural for people to suspect that the whole Driven Machine Drums deal could be a well planned marketing trick, if not something worse. It just looked way too good to be true.

But, this initial wariness with DMD quickly turned to praise once the people who went ahead and bought the library started favoring its actual content in various online communities such as KVR and Gearslutz. It turned out that most of the superlatives used on the website were actually pretty much valid, and if you look around the web nowadays you’ll often see DMD recommended as a must-have drum sample library by its happy users. The only problem is – it’s not available for purchase anymore. ToneBuilder kept the initial promise that only 996 copies will ever be licensed, so only a limited number of happy customers now have the chance of using these samples in their music.

The original DMD was followed by the Miami Hi-Fi expansion pack and Hi-Fi 909, both of which  are also commonly regarded as great drum sample libraries. Now, having gained the reputation of a respectable sound design company, and with several successful releases in the portfolio, ToneBuilder brings us Driven Machine Drums Strikes Back. The question is, will it compare to DMD like The Empire Strikes Back compares to A New Hope?

A Peek Inside DMDSB

Just like the original DMD library, DMDSB features a set of individual drum hits which were generated using a variety of analog and digital sound sources and then further processed with a selection of high-end audio gear. Apart from some well-known classic drum machines such as the Alesis HR16, Roland TR-808 and TR-909, the gear list (which you can read in its entirety by clicking here) also includes a range of more exotic tools such as the Cwejman modular synthesizer, Thermionic Culture Vulture, Empirical Labs Distressor, and plenty of other sound processing gizmos that will make your gearlust-o-meter go off scale. Here’s a quote from the DMDSB website:

It’s a bit tough to present a gearlist because of the methodology. Everything was combined in a more modular fashion, some stuff was real instruments, some used physical modeling, some used current analog synthesis… and then those were perhaps combined.

The library contains 2072 individual samples, which are all conveniently organized into folders by sound category. Along with the folders containing the usual sound types such as kicks, snares, claps, and so on, there’s also a folder labeled as Unknown Electronic sounds which is sort of a “fun box” with 333 samples which couldn’t be fitted into any conventional drum hit category. Each sample category is further grouped into subfolders, which makes it easier to pick out the appropriate type of timbre or style. For example, the kicks are categorized into chest thumpers, beatbox, soft analog, rectum ticklers (lol!), etc.

CTG-VC by Cwejman synthesizers.

CTG-VC by Cwejman synthesizers.

Having different stuff labeled like this makes folder browsing a lot quicker and more convenient than just having to dwell through one big pile of drum samples. Speaking of samples, according to the official website, 90% of the DMDSB content is brand new material, while the remaining 10% are completely refurbished sounds from the original DMD library, processed from scratch with new tools and gear.

The Evolution Of Driven Machine Drums

Being familiar with ToneBuilder’s previous work (if you haven’t had the chance to use any of his products before, now’s a good time to check out his freebie samples which are all included in BPB’s best free drum machine samples list), I had pretty high expectations for DMDSB, quality-wise. To be fair, there was little doubt for me that this was going to be a good drum library, but I was very eager to see how it will compare to the original DMD pack and whether it will go even further in terms of quality.

And yes, after spending quite some time testing the new samples, I am happy to say that DMDSB is exactly what I was hoping for – an evolution of the original Driven Machine Drums concept, taken in the right direction. Now that I think about it, I almost wish that there was something wrong with this collection of samples – some nasty little flaw that I could mention in this review, so that I don’t have to write the rest of the article sounding like an overexcited fanboy. It feels a bit silly being a reviewer sometimes, as you tend to get disappointed by things that are exceptionally good.

The One Inch Punch!

The first thing that draws attention while browsing through different folders for the first time and randomly previewing DMDSB sounds is how the samples are loud, yet don’t sound overcompressed or smacked down to utter dullness. But things get even better after spending some time working with these samples and using them in a few mixes. It is astonishing how little extra effort is needed to get a loud drum mix with DMDSB samples, without losing the punch or messing up the dynamics. Just a bit of bus compression and a few dBs of careful limiting, and the RMS meters should be hitting just about the right value.

Things usually aren’t this easy when mixing drums and I often find myself tinkering with the drum bus for ages, trying to find the right balance between loudness and proper dynamics. I was quite amazed to see how smooth things went when mixing DMDSB sounds.

A typical DMDSB! kick sample. Notice the attack transient and extra headroom.

A typical DMDSB! kick sample. Notice the smooth attack transient and safety headroom.

Apparently (and according to the info on the official DMDSB website), a big part of what makes this possible, besides properly taming the transients, is the application of certain psychoacoustic principles in order to increase the loundess without sucking the life out of samples. I’m far from being an expert in the field of sound design or acoustics, but, as far as I could understand (and I might be wrong here), the thing is that our ears are more sensitive to the changes which happen in a sound’s timbre, rather than its amplitude – thus, it’s possible to make the sounds less dynamic, but still exciting enough to the human ear by adding movement to its texture. And it seems like this is exactly what the reason was for using all that fancy audio gear while making the library – finding a way to make loud drums with plenty of character. Obviously, it worked.

It’s All About The Details

It’s clear that a lot of effort was put into trimming and editing of each individual sample, thus continuing the great tradition of the original DMD library. There are no nasty pops, clicks, bad endings or unnatural fade outs with these sounds, saving the end user from the hassle of fixing these sorts of things inside the sampler or messing up the workflow due to sloppy MIDI triggering. On top of that, all the samples have been normalized to around -1.5 dBFS, leaving some safety headroom available when further shaping the sounds in a mixing environment.

Basically, it’s tiny details like these that separate great sample libraries from the rest, and I’m quite impressed with this aspect of DMDSB. The samples are pretty much plug-and-play, and require zero preparation before use.

Nevertheless, a fair amount of included samples have been edited with longer decay and release times, leaving the possibility of further shaping the sounds using the sampler envelope. Check out how this works in this short audio demo.

Taking Over The Dancefloor

There’s plenty of variety to the included samples, ranging from softer hits to full-on saturated dirty electronic sounds. I’m all for musical experimentation and against boundaries in music, but if we talk genres, DMDSB samples fits like a glove in various kinds of contemporary electronic music – from electronica and any type of EDM you can think of, to all sorts of modern urban styles. Basically, the included sounds are conventional enough to fit a wide variety of genres, yet packed with enough character to sound different and fresh. The library also includes a nice selection of just plain weird noisy electronic sounds which are a real joy to use!

Final Thoughts And A Nice Surprise

So, the conclusion is quite simple – DMDSB definitely is the Episode V of drum sample libraries (this means it’s pretty awesome, in case you’re not a Star Wars fan). The sounds are punchy, exciting, carefully trimmed and suitable for use in a variety of different electronic music genres. I just couldn’t find any flaw, and if you were looking to refresh your drum sample library this Holiday season, DMDSB is the perfect choice! The library is available in two editions, Standard ($77) and Deluxe ($87), whereas the latter one contains Kontakt and EXS-24 patches plus all the other stuff found in the Standard edition (which is WAV samples, as well as Maschine, Guru and Geist kits). Same as before, only 966 copies of the library will ever be licensed, and there’s also a 30-day return policy for all customers.

Finally, here comes the coolest part! Nathaniel has been kind enough to provide a free set of 21 samples exclusively for BPB readers! The samples are picked from the full library and are not included in the demo pack which you can download for free on the DMDSB website. Many thanks to ToneBuilder for this and for including some pretty cool samples in the BPB demo pack!

Download 21 Free DMDSB Samples (BPB exclusive!)

Purchase DMDSB Standard (€65)

Purchase DMDSB Deluxe (€74)

Not much else to add here except that DMDSB is a great choice for any beatmaker, and since I’m pretty sure that there’s more than 966 of us out there, I think you’d better hurry up and grab your copy while you can. Peace.

Links

Download Exclusive Free DMDSB Samples: click here
Purchase DMDSB Standard: click here
Purchase DMDSB Deluxe: click here
DMDSB Website: click here

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13 Responses to “bpb Review: Driven Machine Drums Strikes Back! (+ Exclusive FREE Samples)”


  • Yup, Tonebuilder’s sample libraries are most excellent.
    I did a little review a while ago myself http://rekkerd.org/review-tonebuilder-driven-machine-drums-strikes-back/
    I’m already feeling bad for the people who will miss out on this when it’s sold out.
    If nothing else, grab those free samples people. Good stuff!

    • bedroom producers blog

      agreed 100%! hopefully ToneBuilder will come up with more products in the future, he’s one of the best sample providers around atm.

  • Just bought them! Thanks for the review! Still downloading so i only tried the demo sounds so far, but i must say that the psychoacoustic thing is working!

  • I have to say that there are a lot of identical sounding samples. Example: DMD2_BEATOPEN14 -> 27. In some folders there’s like two identical samples after another.

    Disregarding that, the samples are GREAT! o.O

    • I downloaded Maschine library btw.

      These samples really sound really awesome! It’s like DIVA, no need to mess around to get a good sound! :D

    • bedroom producers blog

      glad to hear you like it! indeed, there are similar samples in some folders but i thought that it’s very cool actually – often even slight sonic differences can reflect on the way a sound fits into a mix. having a few similar samples can also be useful for round-robin triggering inside the sample, to give the rhythm a more lively feel!

    • Hey Bearman,

      Thanks for the kind words and I’m glad you are enjoying the samples, especially
      the Maschine version. RE: Similar sounding samples, yes those are intentionally
      left in for subtle variation like Tomislav/BRPB mentions. You can choose to add
      them next to each other on pads for a slightly more organic feel.

      Now, if you look ONLY at the number of samples contained in DMDSB, you may
      feel that having similar sounding variations detracts from the overall possible
      variations, but that initial response can be misleading. In fact, the number of
      samples themselves doesn’t really correspond to the amount of possible variation.

      This is because DMDSB utilizes some unique ideas on textual changes and
      dynamics/amplitude. For the VAST majority of DMDSB, the samples are recorded
      and created intentionally long with at least three levels of textural changes
      timed and level matched for each type of drum hit. So, the obvious question is
      “SO WHAT?” or “What does that mean for me, the artist/musician?”.

      What it means if you can change the amplitude envelope (AHD or ADSR) of the
      sample and get 10-20 different NATURAL sounding variations from EACH hit.
      Medium decay, short release, etc. Also, instead of using a compressor, you
      can time the HOLD stage of the envelope for punch WITHOUT punching a hole
      into your kick or snare. So, with 10-20 variations possible from one kick sample,
      I found it more important to include subtle differences in phase or attack
      transient waveshaping.

      Some sample libraries would’ve sampled 10 different decays on one kick drum
      and there’s 10 samples. I choose to offer 1 kick drum and spend 4X the
      amount of effort and time so that you, the artist, have control over the decay.
      What’s also important to note is you can automate the envelope times to “morph”
      between these variations in the same way people use hardware drum machines.

      Try using the Maschine kits, I’ve actually enabled and mapped the AHD to every
      hit within the included preset starter kits. You can easily use the browser to
      replace the individual hits and SAVE AS your own kits with the AHD already
      mapped to every pad.

      Hope this helps!

      Enjoy-

      Nathaniel

  • Another quick tip:
    The samples within DMDSB are intentionally created long, but they are also intentionally created more flat. The brain is more tuned to changes in texture than changes in amplitude. By synthesizing attack transients but maintaing a consistent amplitude you
    can avoid heavy limiting during the mastering or drum buss processing stage.
    Now, if you want heavy amplitude transients to occur, it’s very easy to achieve by making
    the hold or decay stage very low or nil. However, my line of thinking is “why add +6dB of transients just to clip or limit them during mastering?”. This type of process typically degrades the sound, making it more grainy. Instead, watch your meters… put the kick
    up to -6dB with a hold stage, skip the compressor. Then mix in the snares, hats, etc.
    Just play around with it.
    Or, another option: leave all the decays and envelopes completely maximum and use
    parallel buss compression to shape the entire buss uniformly so there’s a consistent
    shape or groove. This is unique, it’s new. It’s not hype but it does take some quick practice and change of thinking to incorporate… hopefully it’s worth it. I personally think it is.
    There’s some new demo tracks up on http://www.drivenmachinedrums.com that showcase this very idea. These new demos actually use the included kits and parallel
    compression to shape the groove. NO EQ or COMPRESSION was used on individual samples in the mix. Only buss compression and eq. It’s fast, it’s fun… and also very handy for live performance, jamming where you only have 2-4 outputs and maybe
    1 compressor if lucky.

    Cheers-

    Nathaniel

  • Download Exclusive Free 1,3 MB HAHA What a joke !

    Goldbaby is much better and give some free stuff too.

    • Bedroom Producers Blog

      “It is the quality of our work which will please God and not the quantity.”

      - Mahatma Ghandi

      btw, i’m also a big fan of Goldbaby’s products and freebies. ToneBuilder, Goldbaby and Wave Alchemy are my top 3 choices for drum samples.

    • Al least he’s giving something for free, something which speaks QUALITY.

      But whats more disturbing about your comment is the fact that even when you’re being told its superb quality (he even explained his sound design process) you choose to discard it, for its file size.

      Thats a dumb thing to do!

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