BPB Presents Commodore 64 Synthesizer Sessions DELUXE (FREE Sample Pack)

C64 Synthesizer Sessions DELUXE!

I’m very proud to announce the release of Commodore 64 Synthesizer Sessions DELUXE, a sound library I created in tandem with Rhythmic Robot as our entry for KVR Developer Challenge 2012.

Commodore 64 Synthesizer Sessions DELUXE is the final release in the Commodore 64 Synthesizer Sessions sample pack series. It comes with 30 multi-sampled instruments which were recorded directly from three different versions of the Commodore 64 home computer.

The majority of the sounds in the sample pack are completely new, but I’ve also included re-edited versions of some of the sounds from the previous two releases.

Many users of the first two packs asked for a custom Kontakt interface with on-screen controls. So, I decided to ask Rhythmic Robot to join the project since these guys are the masters of turning vintage instruments into Kontakt sample libraries. Thankfully, they said yes and created a brilliant custom interface for Commodore 64 Synthesizer Sessions DELUXE!

In order to make the library accessible to virtually everyone, I’ve included SFZ and Zampler patches for all 30 instruments. All patches (including the Kontakt ones) are designed to alter the original sounds as little as possible, so that the original character of the SID chip is preserved as much as possible.

People also asked for classic video game sounds, so there’s plenty of blips and blops in C64 Synthesizer Sessions DELUXE. You’ll also find a complete Commodore 64 drum kit (which contains re-edited and refurbished sounds from one of my first sample packs) as well as some classic synth sounds which were recreated using the SID chip.

The sounds were designed from scratch using the fantastic MSSIAH cartridge and recorded directly to my M-Audio Delta 1010LT audio interface. There’s no EQ or noise reduction here, so everything you hear in the pack is 100% genuine SID chip output.

I hope you’ll enjoy playing these sounds! You’re welcome to support Bedroom Producers Blog and Rhythmic Robot in the upcoming KVR Developer Challenge 2012!

Video Demo

Check out the Commodore 64 Synthesizer Sessions DELUXE demo video:


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About Author

Tomislav is a musician and a blogger. He writes about free and affordable music production tools on a daily basis here at Bedroom Producers Blog.


    • Bedroom Producers Blog on

      it seems that KVR still hasn’t launched the product page. should become available in a few hours though, i hope.

  1. Really enjoying this. Although, I had to load the SFZ-files in Zampler as the fxp-paths didn’t seem to be correct. Or am I doing something wrong? When trying to load the fxp-files that came with it, I get an error “File not fount (F:\dsktp\PROJEKTI\Commodore 64 Synthesizer Sessions DELUXE\…” I assume this is your original project folder for the files as I don’t even have a drive with the letter F:.

    Anyways, sounds really good.

    • The .fxp files store only absolute paths of the .sfz files. So once you load the needed .sfz file and store the .fxp patch it will load correctly in the future.

      But there’s a trick for soundbanks:
      1. Put all .sfz files into one folder, say MYSOUNDBANK (It’s important that the .sfz files are placed is this folder, not subfolders).
      2. Load all .fxp patches into different patch slots and load each needed .sfz file from the MYSOUNDBANK folder.
      3. Save a soundbank named MYSOUNDBANK.fxb into the folder where the MYSOUNDBANK folder is placed.

      When loading a soundbank Zampler automatically looks for the .sfz files in a subfolder that is named identically to the soundbanks name. With this method you can easily share your presets with others.

  2. Hey Man!

    Congratulations on this! Looks like you followed through with all the things we were talking about over at Gearslutz. And those RR guys did you a great justice on the GUI. You should feel really good about this! Playing with it now, I dig it! Congratz again!…

  3. @Marco Scherer

    Its not that easy, here is few corrections
    1. .sfz files and wav files has to be on same subfolders, if not you get error messages about missing samples and the .fxp patches has to be on main folder.
    2. True
    3. Not true if you now save the soundbank next time you load the patches you get error message .sfz file missing and you have to manually load.sfz file on every patch not very nice.
    4. Here is solution a painful one you need resave every 30 patches where the originals are and then you can save soundbank on folder where are those 30 subfolders, if you save it like Zapper demo library folder you have start again for section 2 like I did. Hope this helps

  4. Spencer Corbin on

    Hey mate! I’m so glad I found this!!! Super great sounds :) I hope to model some instruments in the next competition to return the favor

    I’m having a problem it seems though… In Kontakt 5, I cannot get any files except the D-Tune, and Rainy Metropolis to show as multi files with the onscreen filters available. I’m not particularly good at using Kontakt so any help would be appreciated. Thanks again!

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