APG’s NESS Is The First FREE Sound Spatialization Software


APG (part of the Arbane Groupe) is a French loudspeaker manufacturer and creator of the NESS sound spatialization software for Windows and macOS.

NESS stands for New Experience of Sound Spatialization and is the first software of its kind, according to APG.

Of course, NESS isn’t the first immersive sound solution, but the developers describe it as the audio industry’s first free sound spatialization software.

APG’s position in the industry comes with an acute understanding of creating the perfect sonic environment. It also comes with the knowledge that many artists and projects are creatively restricted by expensive technology.

Knowing that smaller productions don’t have tens of thousands of dollars to spend in this area, APG aims to “democratize immersive sound,” opening the door for every artist, sound designer, and producer to explore.

NESS draws on the vast experience of APG by utilizing established and proven audio algorithms to deliver a reliable sound spatialization solution. The free software allows users to manage up to sixteen audio objects on 32 output channels, and it works with any kind of sound card on a Mac or PC.

NESS provides an intuitive workspace where you can configure your speaker setup quickly and easily, directly from the software. You can route all signals from your multi-track project to NESS before allocating them to a dedicated position in your room.

You can be more creative with audio placement by using the automation features to create synchronized movements, which are especially powerful in any project that combines sight and sound.

NESS has a binaural engine that makes it extremely helpful even when working with headphones. In addition, NESS also features a reverb engine that lets you create a realistic space.

APG designed NESS with projects of all sizes in mind, from a home studio setup to large-scale venues. If you want to know how to integrate NESS into your workflow and get the most out of its powerful tools and features, APG offers some useful tutorials to help you do just that.

You can also check out some demo projects to get an idea of what’s possible with NESS.

In other freebie news, you should check out the Native Instruments Komplete Start bundle, featuring iZotope’s Ozone 11 EQ plugin.

NESS is available to download for free for macOS and Windows (10 upwards) and requires an internet connection to validate the license on the first launch.

Download: NESS (FREE)


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James is a musician and writer from Scotland. An avid synth fan, sound designer, and coffee drinker. Sometimes found wandering around Europe with an MPC in hand.


  1. Frank Labuschagne


    Well, that’s nice. Use panning, some basic fx, tie it to a 3d vector (like position and such) and describe the environment (a few parameters to map fx seettings), mangle that “bit exact analog” sound some more while having memory leaks (such in FL studio)…THEN when converting from analog to digital so that you can convert it to digital, and who knows, aside from inherent bitcrusher effects like sampling rate conversions, you add bloated bitcrusher fx racks and the code could be very limited and slow too!

    Regarding that “analog” sound.

    *IF* you were clever you would know digital to analog has less entropy than analog to digital to analog. Also, did you know the more complex math operations are on binary processors the more prone the are to exponential entropy?

    Anyway, so what i’m suggesting is, you just mimic the “spatialization” with simple descriptions that alter panning and basic effects. Coz it’s imaginary and incomplete incorrect physics, no matter how you try to look at it.

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